Albion Online: Longbow Vs Warbow

posted on 15 Jun 2016 10:37 by albiononline in Albion-Online-Guides

I have a .3 cloth helm .2 leather jacket .3 leather boots warbow, great kite, great mobility, the deeps. But I can’t deal with then correctly. The longbows rain of arrow has good aoe damage and short cooldown. Anyone here rolling longbow on leather? I wonder how it fares in combat. Here are some tips which can help to improve your skill:

It depends on what you want to accomplish. As you’ve used both, I’m sure you know the pros and cons. I think both are useful in group setting, though only 1-2 Warbows are really needed for that clutch stun, then the rain of arrows that follow melt everybody.

I use Warbow in 1v1 or in small group. I can kite melee pretty well (I’m using all Leather). If I run with my guild/bigger group, I find Longbow is more reliably and fits my playstyle.

My suggestion is to level both until you are sure which one to take it further. You get the power to all bows anyway so it’s a good idea to level .1-.3 all to a certain point.

All things considered, the longbow will be the better option in the end. That also all depends on you. The warbow is good for doing open world pvp, or if you are up late and want to solo by yourself. The longbow on the other hand, offers everything a warbow does, just swapping the stun for a massive aoe damage and a cc slow. The rain of arrows is a shorter cd, so you’ll also have it available more often.

More people will want you as a longbow player, and you will benefit the team much more. This is from personal experience, and my guild’s take on it as well.

As for your armor, you are right on track. I run: Head: Assassin [Meditate] Chest: Hunter [Haste] Boots: Assassin [Dodge]

I am all about mobility and catching people, so I am willing to sacrifice some damage. In my eyes, damage doesn’t mean anything if they can retreat or get away. I’ve also seen others use ‘Flee’ instead of dodge for more speed and gap-closing ability, however, it’s risky to give up all that utility dodge has to offer.

At last, more guides and news in UPAlbion .com! GOOD LUCK!

edit @ 15 Jun 2016 10:38:28 by albiononline

edit @ 20 Jun 2016 13:29:35 by albiononline

How to Use Albion Online Daggers [ Guide ]

posted on 09 Jun 2016 10:46 by albiononline in Albion-Online-Guides

If you need some Albion information please click, there are more guides and news in our site. So now I will try explain Daggers and you carefully read following content

# Has no sufficient CC. It has ability "Infiltration", which should, quote: "stuns any enemy target in the area". What we really have? No stun - only non-targeted sleep (if you lucky guy). As we know, sleep will be disturbed by any incoming damage. This quite useless in mass pvp fight. There is should be better REAL STUN, atleast for one target (and, of course, blink).

# "Sunder Armor" ability does almost nothing for additional damage without huge number of Albion Online Silver. I mean, debuff Armor and Magic Resistance for -14 at T4.1 and -18 at T8.5 is useless. We have tested it.

About Daggers Pair.
# "Slit Throat" seems to be nice damage skill. But let's compare the Daggers Pair and Cursed Staff.

1. Passive skills: Daggers Pair have +10% to auto-attack damage - useless for "Slit Throat" skill based weapon because of Daggers Pair has no poison like one-handed Dagger. And additional generating energy. Cursed Staff is one-handed weapon, so it can be used with any off-hand equipment, which can give one of next passives: Increase cast speed by 10%, Reduce all cooldowns by 10%, Reduce by 30% CC (shield). Should I comment this? Cursed Staff wins this.

2. Cursed Staff's third ability almost same as Dagger's Pair. But Cursed Staff use it from distance. IMO Cursed Staff wins this.

3. Let's talk about first ability. Player who plays with daggers should rush in the enemies and only from melee distance use skills. At this time he can be stunned, knocked, sleeped, silenced. Any of this CC effects equal of death. Because of Immunity from CC won't save player from knock-back effect (and maybe many another). It will only reduce length of fly. Cursed Staff's first ability has DOT effect, which prevents casting enemy. Daggers cannot do this. Any range DD player can use knock-back from equipment and, while you in air, start using channeling ability. At this time you CANNOT even hide by invisibility - any DOT or channel ability immediately show you. And you will die. Cleanse will not clear your DOT's. So, Cursed Staff again wins.

# Also light heavy helmet gives you additional magical damage up to +50% (and more?) and decrease moving speed. Moving speed for mages? They standing whole casting time! Again, mages win free Albion Online Gold. You wanna say about "Berserk"? Okay, +37% physical damage and decrease from -40 to -50 armor resitance. So you decided decrease moving speed for ranged players and decrease armor for melee players? Not a wise, strongly in my opinion.

About Claws: I will say shortly. Rooted enemy can use any ability. And it will interrupt this channel ability. Useless.

Some Ideas About Targeting in Albion Online

posted on 26 May 2016 09:01 by albiononline in Albion-Online-Guides

I have several ideas because I recently joined and I have been doing only PvE so I cannot speak about PvP experience. But in pve, targeting enemys is somewhat difficult when there is only a few mobs and lots of loot bags on the ground. Trying to get the target and but keep getting loot window open right in the middle of my screen.

This is my ideas

1. Make Albion Online Silver picked up automatically with out clicking, or completely remove silver drop and make it goes in to the bag directly(direct deposit)

Silver is shared in a group anyway and I don’t think there is anyone who doesn’t want extra silver coins. If somebody really and absolutely doesn’t want extra silver, maybe we can have not accepting silver’ option in a group.

2. No tab auto targeting but ctrl/alt/shift targeting help keys.

* In my understanding tab-targeting is auto targeting? correct me if I am wrong.

* What I am suggeting instead is keep the game click-targeting based but use ctrl/alt to change target group.

* Normal click will select anything while ctrl+click will select only friendly target and nothing else.

* Alt+click will select only hostile target so you won’t get loot bag instead when you don’t want it.(Or in pvp which I don’t have any experice on yet, you won’t accidentally picking a resource)

* Shift+click for target your opponent but you don’t move toward target. Maybe useful for ranged ambush.